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It is unlocked after you have defeated your first Planet Eater V4. Added 2 new pets. They have to do with the current virus around the world and not everyone wants that, so they are hidden by default.

You can manually make them visible by typing the right word in the settings page. Next at for SpaceDim elements should go to the top now if you reach a non unlocked element.

Added a button to set the time for restarting a dungeon to the boss room. D3 dungeons now need only 30 rooms for the boss.

Fixed a few bugs. The setting for creations to update your CC after equipping a crystal now also works for Matter Compiler from SpaceDim.

Fixed bugs Autokill PEV2 Ghost might, import next at for shadow clones for exports previously you need to manually add the one for shadow clones , crystal check if starting a challenge, achievements for creations, damage calculation for UBV4 fights damage reduction only affected pierce , keeping title after UBV2 fights, BHChan was evolvable with a token people who evolved it with a token got it back and BHChan is unevolved , some typos, tooltip descriptions, exploits and other small issues.

Removed the tooltip on Chocobear which still showed the unlock condition from last year. That was wrong, you can unlock it with choco berries this year.

That should be easy to get even with almost no campaigns, but people with less than 10 pets also get more choco berries from the chocolate factory.

In this event, people who don't have the Chocobear can get it for free. People who have it already can improve it for better campaign bonuses.

To do that, you will receive choco strawberries from the daily draw and from food campaigns. Food campaigns are renamed to choco factory for that event and also let your pets get chocolate from it with the same rate as mighty food.

Added a new challenge: No Divinity Monument Challenge. A challenge that embraces the DNDC creation overflow mechanics.

Goal is to have a specific monument with a given level and upgrade level while only using creations you manually make. The reward will reduce the divinity cost of creations and the 21st challenge will reduce the time needed for leveling monuments.

Added an alchemist cape. This is not forgeable but you can get it from spending level 1 gems of each element. An alchemist who has it equipped can forge T3 materials.

Reduced the points needed to evolve Black Hole Chan from to Added a button: 'Show stats' to the UBV4 page.

This will calculate the current stats of your light clones with pets and the V4 target and show them without the need to start the fight.

Fixed bugs check for crystals, green text for required pets for UBs V4, possibility of losing an equip with a certain behaviour, offline might unlock, small things Changes for Version 3.

In this event, people who don't have the choco bear can get it for free. The alert for idle pets is now yellow with a lower priority.

Instead it shows an overview of things which might be missing. Added a chp buy to be able to buy food, light clones, feed pets and max crystals on the new rebirth page.

The chp reward of all the day challenges is now capped at Also a few small fixes. Added a next at for Shadow clones.

Only works of 'Create Clones if not max' is turned off. The Alert button gives now an alert if you have at least one pet which is doing nothing.

Fixed a few bugs text issues, UAC reward issue, small things. Added color coding for the UBV4 unlock conditions and improved some tooltips and infos about it.

They are more for endgame players who can easily reach P. Baal V50 and have good pets and many clones. Added a new Pet, Black Hole Chan.

You can unlock this pet if you defeat the first Ultimate Being V4. It becomes stronger the more you defeat. Added a highscore for Light Clones.

The calculations for pet leveling is now done only twice a second instead of 33 times to reduce lag. Improved the calculation here that multiple shadow clones can be killed in the new one half second tick.

This means people with overflow might level their pets a bit faster now, people without it, and higher growth pets, slower.

And the heavy lag on rebirth with many pets should be gone. Zaratans in D3 water dungeons have now lower def. A few bugfixes event failure used up items, offline calc, Avatar, God power page and similar stayed open when a shortcud was used, a few small things and typo fixes.

When I added the Fill2 button for the divinity generator, I forgot to double the cost and now everyone is already accustomized to the Fill2 button with the normal cost and the Fill button is never used, so I removed the Fill button and renamed the Fill2 button to Fill.

The Baal Power reward is now rounded up for values above x. Reset button for light clones is now hidden if the cost is less than 2.

Bugfixes Powersurge offline, title after rebirth, some dungeon logs, some typos, crafting selected prerequesite and some small issues Changes for Version 3.

You can now manually select the required equipment for forging. You can now see which boost a T4 patreon gives you.

Rebirth bacon was a bit exploitable, so now you will only keep the current hunger if the rebirth takes longer than might unlock. For pandora the hunger will always reset to full.

Some bugfixes Afky page, dungeon summary for food, empty title selection. I never used patreon before and wanted to test it because once in a while I get asked about it from some players.

It is by no means required but a patreon supporter helps me to develop this and future games, and also can influence it a bit. The afky campaign multi uses now the max afky power instead of the current for people who didn't use the token.

The afky page shows now the exp multiplier on the page. Pets who are in dungeons with rebirth bacon will now keep their current hunger bar.

The game gives you now a hint if you load a save from a newer version can happen if you switch platforms because it is possible to lose things if you do that.

It is now possible to manually change the title of your god. Added 'Activity', who lists pet in the order of Dungeon, Crafting, Campaign, Idle as a new sorting order.

The dungeon summary shows now how many items were used. Tooltip for UBs show now how much divinity you gain after defeating it. The alert button gives now a warning if you have 8 or more dungeon challenges unused for people with more than total dungeon levels.

Added higher god power purchases for people with lots of god power. Fixed a bug with the damage calculations in UBV2 Challenges and a bug with class changing without token, some typos and tooltip issues.

People who finished more than 10 on version have them removed. Fixed an offline issue for monuments. In this challenge, the UBV2s are harder after each challenge finished and they will always get 2 actions per turn.

This challenge is unlocked after you have at least 5 million clones. But you might also want a good CS and at best maxed out our 1KCs first.

You can do that challenge more than 10 times for even harder UBV2s and extra god power, but the other reward is capped at The relevant element starts at the V5 one and ends at the V one.

Reward is faster leveling of spacedim elements and a higher cap of them. This challenge is unlocked after you have at least 10k light clones.

Changed otter feeding rewards a bit so it is less rng to get nothing. The average amount is still the same as before. Improved equip forging a bit to make it less confusing for newer players.

Rebirthing will now automatically click max power for afky. It is now possible to use one pet token for the afky pet to max out his campaign bonuses independend of the afky game.

This means you can have his max campaign bonuses without the need to play the afky game. Supporters in dungeons can now heal in the same turn even after all enemies are killed.

Lucky draws use now also the gp bonus from the purchase page for gp drops. Fixed a few bugs offline calc div gen unlock, training next at, rounding issue for UBV2 damage calculation, 1 BP buy for spacedim, other small issues and typos like usual.

Added option to buy 1 Light Clone. Fixed lots of small bugs and issues typos, wrong descriptions, healing in dungeons, party dungeon issues, Spacedim issues, missing stickman.

For the next 2 weeks you will receive from the daily free draw 2 draws, 5 chocolate, and snowflakes. You can also receive snowflakes from challenge dungeons capped at a total of You can trade your snowflakes for 1 pet token, pet stones, chocolate or dungeon T3 materials.

Added Santa as a new pet. You can trade her nothing for chocolate. Added a new Tab: SpaceDim for advanced players.

It unlocks after you defeat P. Baal V 5. There you can buy Light Clones with Baal Power and use them to level up different things to improve your stats and rewards for various things ingame.

Every new 5 P. Baals you defeat a new element to level up appears. This and their levels will reset on rebirth but you keep the light clones so it becomes easier the more often you unlock it.

Pets which can be unlocked via gods are now unlocked automatically with an unlock info to make it easier to notice for newer players.

You can now select an upgrade target for gems. Added an option to auto move to the next monument after one is built until the div gen is unlocked.

Tooltips for monuments show now how much stats they give compared to all other monuments. The tooltip above your clones shows now how long it takes until maxed if you create clones.

It is now possible to have up to 8 dungeon item slots. Crafting time for embedding gems is now independend on tier of the equip.

The afk page shows now the powerlevel of the next god. Fixed a few bugs, typos, cap for powersurge, gem images, some rounding issues.

Added upgrading of gems. You can now upgrade your gems up to a max level of Added embeding of gems into equipment.

Your blacksmiths can now embed a gem into equipment. Neutral gems increase elemental stats, fire increases attack, water increases hp, earth increases defense and wind increases speed of an equipment.

You can remove gems from an equipment but then they will lose 1 level. If you forge a higher tier of an equipment and the lower tier has a gem embedded, the higher tier equip will keep the gem with the same level.

Added a Challenge points upgrade to auto refill dungeon items if you have them available. Added a Challenge points upgrade to remove the level loss of gems after you remove it from equipments.

You can now unlock a fourth dungeon party slot. It costs level 1 gems of each element. Forging a higher tier equipment will now keep half of the enchantments if the lower tier equipment had some.

Bugfixes: some typos, auto select for gp campaigns with nightmare, shift r opens to dungeon page. Added a short info text for most things when something new unlocks and new players will now get 4 times as much stats within the first 24 hours the game is open.

Added new Tab-Buttons. They are icons now and you can see all pages at once. This means you need less clicks overall but might need to get acustomized to the icons instead of text.

If you don't like that, you can also still use the old button tabs if you disable the new buttons in the settings. The shortcuts are now changed to reflect the new ui buttons.

The game asks you now if you want to do an offline calculation while you are in a day challenge because some people don't want that and forget to disable it before they start the game.

Increased the gems you gain from dungeon challenges by a lot. Fixed a bug with afky god animations. Because of this I had to reset your gems and gave back the 10 challenge tries; forging for higher tier equip was bugged; some ui typos.

For the next 14 days you can find candies in dungeons and in food campaigns. You can trade your candies for 1 pet token and additionally dungeon materials.

Added 4 new pets: Valkyrie P. Baal V 77, Assassin, does extra damage in dungeons and finds extra loot after evolving , Nightmare Token, Adventurer, uncaps God Power campaigns, has a huge campaign bonus but decreases the bonus of other pets in the same campaign , Otter Token, Adventurer, gives you dungeon materials after feeding.

Added the story chapter for Susano O. Added Dungeon challenges. They are currently in beta and can still change depending on player feedback.

You get 3 entries every day from gtting your free lucky draw. You can save up to 10 entries in case you don't have time to do them in one day.

You will use a separate pet party for them and they are completed instantly when you start them. From completing a dungeon challenge you will receive gems and get points to compare your score, see your improvements and so on.

Added gems. Currently they have no use yet, but on a future update you will be able to socket them into pet equip for improved stats.

The amount you get is also still in beta and subject to change. Some people wanted more afky fire options, others not at all so I added 21 new options of what he shoots and the option to hide it all.

Improved the Daily Packs a bit. Added dungeon materials to the drop list of Lucky Draws. They have now a chance of giving 20 of each dungeon T1 materials, 5 of each T2 materials, or 2 of each T3 material.

They can only drop if you have at least one blacksmith. Rearanged the info for the offline calculation so you see the god power earned first.

You can now disable shortcuts on the "? Fixed some bugs leeching swords, evo bonus book, clone count settings in 1KC, some typos, crafting evo bonus, supporter damage reduction also reduced your own damage Changes for Version 3.

Added a way to customize the clone buttons. You can do so on the train physical page. Changed the way hate all for campaings work.

Now it will still be auto selected for the favourite campaign. You can now input how many hours you want the crafting to take for the alchemist and the game calculates how many you can craft in that time.

The buttons for afky god are now green if you can afford the upgrade. Fixed a few exploits and some dungeon d3 bugs.

Also reduced the power of heal all of enemies. People who finished more than 40 have their MMCs reset to 40 now and the extra gp gained from them is removed.

Some slight ui improvements. You can either create it with alchemists or buy it with pet stones. If a dungeon party has it equipped it it won't leave the dungeon when you rebirth.

Added a new challenge: Monument Multi Challenge. This is like a normal rebirth and you need to get a set multiplier from monuments.

This is mostly a challenge for newer players and quite easy to do. The difficulty increases after each one finished and the last one is a bit harder than a black hole challenge.

Added sort order for class level. A few small ui improvements. Fixed some small bugs chakra pill offline, last might offline, undine attacks, new weapon with ghost in the same team, changing class of a crafter, one exploit.

This weapon can decrease the defense of enemies you hit it with. This should make especially bosses a bit easier. Also reduced the healing power of bosses a bit more.

Made it easier to see elemental values and enchantments of equip. Equips which are currently in crafting are now shown in the inventory.

The tooltip for crafters shows now how much exp they get per hour instead of a percent value from a base value which was not shown.

How exactly is now written in the dungeon FAQ page. Added a setting which will automatically save your dungeon logs Kartridge and Steam only.

Fixed a few bugs Anteater smithing boost, Offline calc for Might, a few typos, a few exploits, loading a manual save Kartridge.

The hoster just blocked access to the database without warning and so players or me are unable to get the saves now, which means they are lost.

Because the online saves are mostly only a backup and the game usually uses local save, players shouldn't have lost their saves and be able to play as usual.

Luckly I saved them on a different hoster, so they are still available. I added a button to the info page "Load Backup".

This loads the still available online backup in case you lost your save. You can now cancel might unleash. Tooltips for pets and dungeon enemies show now average number of actions per turn.

Enemies also show their skill name. Changed to order of dungeons so Mountain is second to last and Forest last.

Mostly to fit into elemental advantages so upper element is good against lower element. Also added element icons and the tooltips shows what is good against each element.

Fixed some typos, descriptions and bugs missing scrollbar for equip, chakra pills, godly liquid v1, heal power of supporter specialists, restart room number after NRDCs, not finishable dungeon in some cases.

Because speed was still an underwhelming stat in dungeons, it can now give your pets and monsters multiple actions per turn.

Each speed gives 0. If a pet has more than speed, it gives 2 actions and 0. That should make wind gear a bit more interesting.

Added a new challenge: No Rebirth Dungeon Challenge. It is like a double rebirth and similar to an Ultimate Pet Challenge, but instead of pet pills from campaigns, your pets grow stronger when defeating dungeon bosses.

It is now possible to drain experience from your pets and add to a free experience pool. You can give this to other pet. It is not something you want to do often, but might be useful if you have a dungeon pet and decide to use a new pet instead.

It will cost 25 god power and half of the drained experience is lost. Also a few bugfixes and slight improvements. It was possible that you never fought a boss in the dungeons if the traps appeared badly and you didn't counter them.

Now the bosses will always appear in room 6 d1 , 16 d2 and 32 d3 independent on how many total rooms you have.

When creating a higher tier equip, it will now start with half of the upgrades of the used equipment. Changed the balancing of defenders.

Now the class skills doesn't give a bonus to defense anymore, instead a defender will take damage for other pets if they are attacked.

Potions and supporters will now only heal half as much as a base, but additionally a percentage of the pets health.

Example, the normal potion used to heal hp. Finishing all UCCs will increase the cap of P. Baal Challenges to 50 and the cap of NRCs to 25 from now on.

For NRCs after 20 you need to defeat P. Fixed a few bugs offline monument cost, ape evo, feed pets if favourite is not available, lucky draws after ubc not openable, TMC bonus worked in UAC and shoudn't, typos, dungeon log and small things I forgot about Changes for Version 3.

Added input fields for dungeon duration and difficulty. Saved difficulty settings for each dungeon team. The chance is the same as finding mighty food.

Make sure that the campaign is renamed to Easter Garden before you finish it requires internet. You can trade either every 10 eggs for 3 chocolate or each egg for pet stones.

Pets have now their own main tab. The jump from dungeon depth 1 to 2 and then 3 is really high, so I added difficulties for each depth.

You can adjust the difficulty for stronger monsters and more exp and drops. Summoned monsters in dungeons now have only half hp to make dungeons with summoners a bit easier.

This means they attack first in the first turn. Improved the RNG a bit because in some cases it didn't reset and you got the same results over and over.

Added depth 3 for all elemental dungeons. It is now not possible anymore to change equip of pets in dungeons.

Your crafters can still upgrade it, though. Also a few bugfixes like usual. When you upgrade or enchant an equipment, there is now an onputfield where you can set a number.

If your materials are enough, your Blacksmith or Alchemist will automatically start a new upgrade until the number is reached.

Added a new Pet "Undine". She is a bit special and really powerful. Have fun! Added buttons to clear a dungeon party and to auto add the pets with the highest dungeon levels.

Added a speed multiplier for dungeon damage. If an attacker has more speed than the target, it will deal half of the difference as defense ignoring extra damage.

Supporters will now always heal. Added a new challenge: Total Might Challenge. It is like a normal rebirth and you end it once you obtain 5k - 30k amount of total might.

This challenge will reduce your total might to 0 after you start it, but you will get it back after you finish it. Maxed at 25 challenges.

This doubles once you complete all Each room is 15 minutes. This means you can do shorter runs, or go exactly until the the boss room.

Added a cap button for the Autofill on the Crystal page. This sets the autofill to the number you need for offline killing the highest unlocked ultimate being.

For online fighting them you might need a different number usually less if you have crystals equipped.

Updated to a newer Unity version You shouldn't notice anything different because of that. Added new pet sorting options for Hunger and Party, removed the ones for single growths.

You can now get extra pet stones a day if you manually save the game. The online backups usually work, but once in a while it doesn't work for someone and they lost their save.

If you manually save every day, you have an extra backup. If you feed a pet who has a set favourite food and don't have it, it will now default to the selected one.

Kongregate only Changes for Version 3. Now you can set the percent of your free god power and it calculates the boost depending of your free god power automatically.

You can now set a favourite food for each pet. All feeding options will feed it with its favourite food independent of other choices if it is set.

It is now possible to defeat Ultimate Beings offline. This is limited to 3 days of offline time. Because there were some offline calculation problems for some people, I increased the event duration by a bit more than 1 day.

An alchemist can now enchant equip to reduce, and remove the negative elemental stats. Up to 20 enchantments are possible and each one decreases the penalty by 5.

Neutral equip will receive some elemental boosts instead. Made dungeons a bit easier. The upgrade cost for tier 3 equip is now a bit cheaper before upgrade 10, but more expensive after Improved the reward of some dungeon events, especially cursed chest.

Some bugfixes, especially on the offline calculation. I wrote this before, but please be careful if you switch platforms. Always make sure to have the same version on each platform or you can lose data, especially when an update adds an event or new things.

For the next 2 weeks, the food campaigns is renamed to chocolate factory and all pets can find chocolate there.

If you do this campaign a total of hours, you can get a new pet, the chocobear. Make sure you are online and the campaign is renamed or else it won't work.

Added a new pet, the chameleon. You can get it if you beat the bosses of all 5 depth 2 dungeons with the right conditions.

I don't think there is anyone who has good enough dungeon teams yet, but there will be soon. Please use up all your clovers now because they will be removed soon.

The pet overview page with images , and the dungeon party page shows now some small icons if they have something equipped.

Modified the elemental icons a bit so it is easier for color blind people. Also fixed and added a few bugs like usual.

One of them caused your pets to be stuck in a dungeon without being able to use them again for this rebirth.

The other bug gave you a huge amount of might levels in DMC which also broke the game in some other parts. Both are fixed now.

It should be possible to evolve pets which require pet multiplier in UAC now. You will receive one for free after every 10 evolved pets.

You can also buy more with pet stones. With a class change token, you can change classes of evolved pets without extra cost or class level loss.

Added a restart for dungeon option which also gives you the option to feed pets at the same time, just like for campaigns.

Moved the inputs for the improved half stats to the pet main page so you can change it easier.

Added depth 2 dungeons for the fire, earth and wind dungeons. This means you can now also evolve the ghost, which was impossible before.

I also did quite a few balance changes for dungeons and added more tooltip infos. Increased the crafting speed for most alchemist items.

Added highscore for total pet dungeon levels. Fixed a few bugs and added small improvements. You can now form teams of 6 pets and send them into dungeons.

In the dungeons your pets can find items and gain experience for dungeon stats. Dungeon stats are new and independend to the normal pet stats.

They get a slight boost from the pet growth. Dungeons have enemies of 4 elements and neutral enemies.

Your pets also have one of the elements. So select your party for different dungeons depending on the element to make the best progress.

Added pet evolutions. With dungeon materials you can evolve pets and give them a class to make dungeoneering easier or give it boosts for campaigns.

It will also change their image. Some pets are easy to evolve, other pets are harder. It is possible to change the class of a pet after evolving, but that can be expensive in the beginning.

Added forging, reforging and upgrading of pet equipment. If you evolve a pet into a blacksmith it can forge equipment for your pets with dungeon materials.

The equipment gives boost to dungeon stats and also boosts to your god. With maxed equipment for all your pets the boost can compare to the boost from crystals.

Added a small event. You only need to get it and not use it. This means you can also get the clovers in reset challenges.

You can trade clovers for Rudolph and clovers for the new question pet if you don't have them already. You can also give clovers to a pet of your choice for growth to all stats or trade it for chocolate.

For the duration of the event, daily packs will also give 3 lucky draws instead of 2. You can now get the refrigerator and Next at for Challenges with pet stones.

There are also more dungeon related pet stone buys now, and it is possible to buy pet stones now for the more impatient people who want to support the game.

Changes for Version 2. Added a halloween event. For each hour and each pet in food campaign, you will receive 1 candy, maxed at You can trade candies for the pumpkin if you don't have it yet.

If you have the pumpkin, you can unlock a new Ghost pet for candies. You can also trade candies to increase growth for each stat on one pet.

This event will last until you either have reached the candies, or until christmas. The candy canes from last chrismas can't be used for this event, but the converting cost to chocolate is now instead of from before in case people still have some.

The food campaign will drop additional chocolate for the next 2 weeks. The cost for upgrading food to the next tier and the ad point cost is now cheaper to adjust for the recent feeding change.

This is fixed now. Also fixed a bug where adding clones to things sometimes didn't work. If you do an UCC, you can update your fastest time for other challenges now.

Added a challenge points buy which will automatically the half stats setting for pets after they level up.

It is really expensive but for some people it is worth it and you can currently get more challenge points than you can spend.

So I also added stickman versions for the new pets. Buying food has now a Buy Max button for Baal Power.

The sortings of your pets is now saved after rebirthing or restarting the game. Each pet can now have a favourite campaign and a hate campaign.

The auto select will give pets with favourite priority above other pets and will never select a pet which has the campagin as hate.

Kongregate, Steam Bugfixes You can get 4 pets from gods, 3 have a secret unlock condition currently unavailable with tokens and 4 pets can only be unlocked with tokens.

The pet description hints to what you need to do for the unlocks but you can also work together with other players if you can't think about what you need to do.

A few bugfixes. Each time you feed a pet will now add exactly 3 hours to the hunger bar and it empties out in 24 hours.

The growth values are also slightly increased. This means you will now need 8 pet food for each pet every day to the before this update.

It also means it is a bit easier now, you won't loose feeding time in 12 hour campaigns anymore and grwoth doesn't have tiers anymore depending on the time left.

The pumpkin can now find up to 4 chocolate from a 12 hours campaign. Removed the rounding to 0.

It made it complicated and not really needed. All the food you had before this update is multiplied by 3 one time only and all food you gain from various sources are now 3 times as much.

Added Divinity Shield as a toggle for the crystal factory. If it is on, UBs won't attack you anymore, but it halves your divinity generation.

If this value is lower than 1, nothing will be done, and if it is higher than 1, all your pets will receive it as growth.

Reworked the Pet Ui a bit so you can see more pets at once. Added a setting to hide the pet images from the pet overview page so it is possible to see all pets without the need to scroll down.

Added the possibility to sort your pets. The daily draw and daily packs have now a time bank of up to 48 hours. This means if you get your free draw and you drew the last one 30 hours ago, it will remove 24 hours and so you could get the next one in 18 hours.

Added a new tab for statistics. This contains info about boosts you have, mostly from challenges. It the game points you can export for ICE which is not on the planet tab anymore.

Added an input field to input the minimum god power you want to keep. So you can prevent to accidentally spend more than you wanted. A few bugfixes, mostly fixes for challenges and UCC and offline progress.

You can input the code in the statistics page in a new tab. This pet increases the growth of your other pets when you feed it.

You can also unlock the Dragon with a Token if you don't want to play my new game. So you can see how old the save was. Bugfix Cap max for div gen.

The afky god multiplier is now listed in the statistics page. Added a challenge points upgrade to auto adjust 28 clones to trainings and 34 to monsters once every rebirth.

Added a setting to chose if autobuy creations should be turned on or of by default after beating Nephthys as people constantly complain that they want it the other way it is in the game.

Added total daily draws opened to the statistics page. The game didn't count this until now, so everyone starts at 0 even if they have opened many of them already.

Increased the cap on offline gp earnings from the God Crystal to 20 and Black Holes to Increased the pet pills gain on UPCs a bit for longer campaigns.

Some slight balancing. Updated to Unity Bugfixes offline progress Android Changes for Version 2. The challenges are now listed on the bigger, right area.

Reworked the statistics page. It shows now general stats in a different tab than the challenge stats and it is a bit more organized. Defeat a god as high as possible, create a creation as high as possible and create as many monuments as possible within a day and without the possibility to spend divinity.

Get as much might levels within a day as possible. This increases the attack power of your unleash mights depending on how much might levels you got.

Added a new Challenge: P. Baal Challenge. Defeat P. It increases the rebirth caps of monuments and if maxed the multiplier of Black Hole upgrades.

It will unlock a new Might which increases the power of your black holes and increases the passive gp gain of black holes.

Added a new Challenge: Ultimate Challenge Challenge. During this challenge you can freely start other challenges but you won't get the normal rewards for completing them.

You will finish it if you get enough statistics multiplier from the challenges you do. It will increase the reward caps of a few other challenges.

This challenge is quite endgame so you need to have maxed a few other challenges to be able to even start it. Added a few higher buttons for afky god.

Fixed a few bugs, mostly in the offline calculation. Added a few new avatar parts, red skin, horns and a tail.

Some bugfixes, mostly a problem which could cause negative divinity in the offline progress. It will balance stats just like mayo if they are uneven.

Made it a bit easier to feed pets at an optimal value. The hunger bar won't increase to anymore after feeding, but it depends on how much growth you get from the feeding.

Fixed some bugs mostly tooltips which provided false info , added other bugs like usual. Added a setting to disable the confirmation dialog for GP buys.

Added a setting 'One click UB fight'. The game saves now your afky settings. Added a few more tooltip infos for the afky exp multi and UBs.

Added a CAP button for afky power. You can unlock it if you reach 1 billion afky god power.

Added improved graphics for all pets to match the afky clone better. Afky God can now shoot easter eggs. This made it impossible to finish it.

This is not possible anymore. People who did this, and were stuck in the CPC, are now out of the challenge. Fixed offline progress of Powersurge.

Black Holes can now produce god power offline if you are offline for at least an hour maxed at If you have preselect might, it will now also level the might offline if it wasn't unlocked before going offline and is unlocked while you are offline.

It auto fills the capacity but costs more divinity than manually doing so. Added a "Drain"-button which empties the stone storage and gives you the stone back.

I added a button 'Fill' which does that instead. I also added a 'Fill2' button which buys enough stone if you don't have enough. I think this improves the stability of the game, but it also can cause some issues for some people.

If you experience any issues, please inform me about that. Added a new challenge: 'Crystal Power Challenge'.

You can rebirth as often as you want. Maxed at 25 challenges finished. Added a stone storage for the divinity generator.

You can dump stones in there which won't be used for anything else. The capacity of the storage depends on the capacity upgrade of the divinity generator.

If the stone storage is empty, worker clones will still use stones from your normal creations, but the speed bonus of additional worker clones will only work if there are stones left on the storage.

You can now buy ad points as a new daily pack. Get 20 ad points a day for 15 or 30 days for a small price.

You can't watch ads as long as you have one of the new daily packs left. Lucky draws will now drop chocolate instead of mighty food.

You will now receive 2 daily lucky draws from the normal daily pack instead of only one. Added higher buttons for afky hp and count.

Bugfixes Changes for Version 2. For the next 2 weeks, the food campaign is renamed into Chocolate Factory and all your pets can find Chocolate with the same chance as Mighty Food.

Added extra rewards for completing challenges. If you have at least 50 Challenge Points, you can spend them for some additional boosts on the God Power page.

Most of them are quite expensive, but well they are extra rewards on top of what challenges already give you.

The exception are the day challenges. Increased the reward for the Clone Buildup Challenges. Now you will receive 20k Clones instead of 10k and 10 Chocolate on top of that.

Players who already did CBCs before the change will receive the additional rewards retroactively. Some Bugfixes. It should work again now.

Instead of auto moving to the first might after it is unlocked, you can now adjust clones to all different Might trainings before it is unlocked.

It will still only gain progress after all your other trainings are unlocked. The Might unlock-condition is reverted to how it was before the last update.

Added a gp-purchase for clones from trainings to automatically move to might after it unlocks. Itrtg has now a discord channel. You can join here: Discord Fixed the cost for afky upgrades.

It also shows now how many levels it will upgrade with the right cost. Scores for afky power is now divided to 1 million because it reached the integer limit.

Added an option to buy improved campaign cancel. If you have this, canceling a campaign will also give some reward after running it for at least 2 hours.

Now it should be easier to balance pet growth with mayo. Fixed a few other, small bugs. The power buttons other than max for afky god will now round up to an even value and there be shown only 4 buttons in a row at all times.

Improved auto-select for pet campaigns a bit. Now it should select the pets who give the highest reward. Added 10M and M buttons for Afky.

It only added the TBS-Levels for the first rebirth. Bugfix Challenge Points and a few display errors. For the Christmas event, the daily packs will now also drop an additional lucky draw and 50 candy canes.

The God Power from daily packs is now also boosted with the same percentage as normal God Power Purchases rounded down. Added a new statistic: divinity gained since rebirth.

The Powerlevel from TBS won't increase the difficulty of special fights anymore. Increased the time for the event for half a day.

If you had candies before this, they will be converted to candy canes. You can trade candy canes for Rudolph, the new pet.

The higher the P. Baal you can beat within 24 hours, the better. Each P. Baal increases your planet level by 1 on top on what you can get from UUCs.

With 45 UUCs and a highest P. Baal of 20 in this challenge, you would have planet level Added Day Universe Challenge: This is like a normal rebirth, and is finished after 24 hours.

The more universes you can create within one day, the better. You will receive log2 universes after every rebirth in all TBS levels.

Added Day Pet Challenge: This is like a normal rebirth, and is finished after 24 hours. The higher the multiplier of all your pets, the better.

Example: If your highest pet multiplier is 1. The challenge is finished when you reach While the challenge is active, you can't buy clones, or use options to summon clones faster.

The planet tab is also disabled in this challenge. Each challenge finished will give you 1 level to each Might after it is unlocked.

This will not count towards your total Might nor increase the level up time. Additionally you will receive 10, Clones added to your maximum.

Maxed at 50 Added an Halo as an avatar part. During the reign of King Zhou Tony Leung Ka-fai , an official enters his bedchamber, and is devoured by the monstrous tails of Daji Fan Bingbing , his concubine.

Outside their city, several warriors within a metal wagon discuss their strategies to free the Invisible People and their Chief, when Jiang Ziya Jet Li appears to them.

He tells them that when King Zhou was younger, he let himself become possessed by the Black Dragon for his quest for power.

Jiang Ziya later departs riding his crane. Within the city, King Zhou and Daji hold a festival, and torture the chief of the Invisible People to foretell his future.

The chief shows King Zhou a vision of himself pleading for mercy and disintegrating away, causing the King to order his guards to remove the chief's eyes.

At the same time, the warriors sneak into a prison and fight several guards, where Leizhenzi Jacky Heung , a member of the Wing Adept tribe, uses his powers to destroy the metal bars that seal the Invisible People, even though he was warned not to use them there.

His powers attracts Shen Gong Bao 's Louis Koo attention, and he rides on his black leopard to pursue them. Several of the Invisible People are then killed by more guards.

Nonetheless, the warriors manage to escape with the Invisible Children, who use their powers to teleport to another location.

To stop Shen Gong Bao from advancing any further, Leizhenzi destroys a wall and creates a barrier. As Leizhenzi and Ji Fa Andy On talk, he explains about his past in which his father was killed by an invading army that exterminated most of the Wing Adepts, and his father's wings were torn off his back.

Jiang Ziya arrives to interrupt the festival and stops time, allowing him to free the Invisible chief, and help the warriors and the Invisible Children to escape.

As Jiang Ziya avoids Daji's tails, she casts a magic spell at him. To save him, the chief digs out one eye and throws it towards Daji to distract her, but he gets destroyed by her tails instead.

Jiang Ziya escapes to his crane with one of the chief's eyes, while the other eye is obtained by Daji. The warriors return to their capital.

Jiang Ziya answers that it is by using a sword known as the "Sword of Light", which can only be used by the chosen hero "Golden Dragon", and that they must find the sword before the three suns converge, in which the Black Dragon will be released.

But while doing so, Jiang Ziya becomes younger, as he warned that Daji cast a spell on him that reverses his age, and for each time he uses his magic the reverse-aging accelerates.

Leizhenzi volunteers to find the sword, and Jiang Ziya tells him that he must take three gifts from the Spring of Life with him.

He also summons an egg from the well, out of which Ne Zha hatches and causes mischief. Leizhenzi and Ne Zha depart into a wasteland, where the first of Jiang Ziya's gifts, a one-eyed plant, gives Leizhenzi advice.

Ne Zha plays with the plant, and the three are chased by an legendary desert centipede-like worm, which Leizhenzi kills. Ne Zha steals from Leizhenzi the second gift: a baby Dragon Prince whose growth was stunted by Ne Zha, and it subdues the quickly-grown Ne Zha Wen Zhang by breathing a gas on him, making him unconscious while turning him into an adult.

Upon waking, Leizhenzi forces him to help him find the Sword of Light, while promising to him that he will help Ne Zha find his Fire Wheels.

Shen Gong Bao constructs and animates an automaton Angelababy , and instructs her to find and kill Leizhenzi. Leizhenzi and Ne Zha stumble into a collection of pillars within a marsh, which turn into a palace in a desert, where a hermit Huang Xiaoming manipulates sand with magic.

Irritated, the hermit attacks them, but is defeated. The hermit is revealed to be Erlang Shen. Erlang Shen then leaves them to find his Golden Armor.

Leizhenzi and Ne Zha travel to a port, where the former encounters a beautiful woman who entertains children with glowing butterflies, whose name is Lan Die, in reality the automaton.

Leizhenzi and Lan Die go find a sorceress Taiyi Zhenren , who uses his dreams to read into his mind.

After being woken by the plant, Lan Die steals the artifact that they use as a ship to sail out of the port, and Ne Zha follows.

That ship is supposed to sail to any location that its user desires. While in the ship, Ne Zha torments the baby Dragon Prince, who breathes gas on Ne Zha again to put him to sleep and reverting him back to a child.

Lan Die and Leizhenzi admire the sunrise, but Shen Gong Bao takes her memories away, revealing her to be an automaton. Leizhenzi wonders why is the ship going to the middle of the ocean, and the plant answers that it is because someone else, the baby dragon prince, has controlled the ship to return to his father's palace.

The Dragon King orders his guards to attack Ne Zha, but he defeats them by urinating and passing gas at them.

The old Egyptians worshipped a few gods at different times and in different places. From Wikipedia, the free encyclopedia.

Aker — A god of the earth and the east and west horizons of the Underworld [2] Amun — A creator god, patron deity of the city of Thebes , and the preeminent deity in Egypt during the New Kingdom [3] Anhur — A god of war and hunting [4] [5] Aten — Sun disk deity who became the focus of the monolatrous or monotheistic Atenist belief system in the reign of Akhenaten [6] Atum — A creator god and solar deity, first god of the Ennead [7] Bennu — A solar and creator deity, depicted as a bird [8] Geb — An earth god and member of the Ennead [9] Hapi — Personification of the Nile flood [10] Horus — A major god, usually shown as a falcon or as a human child, linked with the sky, the sun, kingship, protection, and healing.

Often said to be the son of Osiris and Isis. Son of Ptah and Sekhmet. Mythological murderer of Osiris and enemy of Horus, but also a supporter of the king.

Amunet — Female counterpart of Amun and a member of the Ogdoad [2] Anuket — A goddess of Egypt's southern frontier regions, particularly the lower cataracts of the Nile [29] Bastet — Goddess represented as a cat or lioness, patroness of the city of Bubastis , linked with protection from evil [30] Bat — Cow goddess from early in Egyptian history, eventually absorbed by Hathor [31] Hathor — One of the most important goddesses, linked with the sky, the sun, sexuality and motherhood, music and dance, foreign lands and goods, and the afterlife.

One of many forms of the Eye of Ra. She became a major deity in Greek and Roman religion. Heh — Personification of infinity and a member of the Ogdoad [52] Kek — The god of Chaos and Darkness, as well as being the concept of primordial darkness.

Kek's female form is known as Kauket. Nu — Personification of the formless, watery disorder from which the world emerged at creation and a member of the Ogdoad [53] Ra Re — The foremost Egyptian sun god , involved in creation and the afterlife.

Mythological ruler of the gods, father of every Egyptian king, and the patron god of Heliopolis. Hedjhotep - God of fabrics and clothing [] Shai — Personification of fate [].

It can find chocolate at the food campaign at a low chance even after the event. While the event is active, the food campaign will also drop candies.

You can trade candies for the pumpkin pet. After the event, if you don't have enough candies, you can still get it with a pet token.

You can see this on the rebirth page, and on the statistics page. The rebirth page will now also show the time since rebirth.

The warning for unspent Baal Power is now always there when you try to rebirth even if you don't have the refrigerator. Item campaings have now a low chance to drop V2 items.

Android: When you press the back button, it will now show a confirm dialog because some players seem to press it by mistake quite often.

Added k and 1M buttons for afky god power. Added Highscores for afky god exp multi. Added a CAP Max button for worker clones on the divinity generator.

It caps the maximum worker clones you need for the divinity boost. You can now trade Baal Power for Pet Stones. This option is unlocked after you have unlocked might and at least 1 BP on the Gods Page.

They first every rebirth will cost 1 each and the cost increases by 1 for every bought. Added a few more Steam achievements for newer challenges.

You are now allowed to get Steam achievements even if you get your save from other plattforms as long as your total time offline and online is less than the time since the Steam release currently about days.

Fixed some bugs. Added a sign "Suwesh was here" The first player who reached the last baal for the avatar if you have beaten last baal when its stat reach the max value of double.

You can now defeat UBs even if your HP reaches the max value of double. Removed Finger Flick from UPCs because it didn't make sense there and it has it's own button now after might is unlocked.

The Afk-page has now its own framerate-setting. Of course, the afky god fireballs will be really lazy with a framerate of 5.

After a pet campaign is finished, you will now have the option to restart the same campaign. Added a way to configure the half stats button for the pet overview page.

Because that reduces the micromanaging for pets by a lot and you can still have maximum efficiency, it is not cheap.

This option costs either k pet stones or you can buy it for the same price as a crystal slot. Removed statistics for fastest PMC because they will get slower after each one.

Bugfix Finger Snap, the tooltip didn't show the right amount of god power earned, and renamed it to Finger Flick. If you unleash might now, it will automatically finger flick instead of it being unavailable.

Other small fixes. Added a menu-button to the left side of the avatar for easier navigation. Added a button to kill all weak gods at once.

Added the "No Divinity Challenge". In this challenge, your multipliers will reset like in a DRC, and you can't buy anything with divinity.

The challenge is finished after you defeat baal. The reward is like 1 additional god defeated to the base divinity gain of your divinity generator, and the autobuy cost will decrease by 0.

The reward is capped at 50 challenges. Added the "Planet Multi Challenge". Capped at 50 challenges. Added the "God Skip Challenge".

It is like a DRC, but 1 god will be missing. The missing god starts at Chronos, moves to Coatlicue after you finished one, and so on until Itztli have fun with defeating Baal without stones for a total of 26 challenges.

Increased the growth boost you gain from Pet Tokens if you have some leftover ones. Removed the cap for the exp multi for afky god on rebirth.

Fixed some typos and bugs. The sync for trainings works now both ways. Fixed GP rewards for pet campaigns with stats higher than million.

Bugfix offline calc and other small fixes. The tooltip for evil creations shows now how many of the normal ones you have. In the god power page it will now show your creation count without crystals.

This should make switching plattforms easier and prevents to forget loading online if your local save is somehow lost. Added a toggle which lets you hide maxed challenges.

On the Info-Page is now a Feeback-Button which opens your mail client with my email. For urgent matters please use this email instead of posting it to some forum, because I check this more often.

Fixed a few small bugs. You get slightly more at average now. In the crystal page you can now see the upgrade percent without the tooltip.

UBs will now wait 10 minutes after they attack after the offline progress. Now you will get a 4x multiplier instead of 1.

Because some people wanted the max-buttons hp and count for the afky god back, I added them again but they now have a confirmation dialog now to prevent mis-clicks.

Some small optimations and fixes. It is a bit harder now. Added a scrollbar for the challenges page for people who have unlocked all challenges.

The monument next at will now go to the next monument if the upgrade has a 0 in the input. Added the "Black Hole Challenge". This is like a normal rebirth and is finished after you have built 1 black hole and 1 upgrade.

It will make black holes cheaper and increases the passive GP gain. This challenge is unlocked if you have finished at least one AAC.

Added the "Ultimate Pet Challenge". Instead of yourself, let your pets defeat the gods! This is finished after your pets have defeated baal and increases the rewards from campaigns.

This challenge is unlocked if your total pet growth is higher than 10, Replaced the "Stop at" for monuments with a "Next at".

Clones will now move down if the number is reached and the upgrade, or the monument below have neither 0 in the input nor their level has the number reached.

Of course, the clone will be removed if you don't hav enough resources. Some bugfixes. In the crystal factory, the weakest UBs will now attack first instead of the strongest.

The new button upgrades all possible crystals but keeps the left over instead of throwing it away like the 'Upgrade All' button.

Removed the popup which says how many crystals you did upgrade because it is shown already before you upgrade and blocks the tooltip for 3 seconds.

Fixed some bugs, autoselect for campaigns, buying mighty food with pet stones, spelling errors. Instead there is a toggle left to the start game button now.

It is on by default and if you turn it off, it won't do offline calculations. Bugfix autobuy for crystals.

The autobuy bought more than times as much as it needed. Bugfix offline calculation. Bugfix Crystal Upgrades. The offline calculation won't start automatically anymore because it caused crashes for some people.

You can choose now if you want it or not. This resulted in a minimum Android-Version of 4. Added advanced settings for autobuy for creations.

Fixed some bugs and some exploits. When you select a campaign, the tooltip of each pet shows now what the expected result after the campaign is finished is.

You can now trade , pet stones for a crystal slot or , for the improved crystal upgrade. The autobuy for the divinity generator and its upgrades have now achieved independence and it also has a stop at now.

Added an additional reminder if you want to rebirth and have campaigns started and not finished. Added a "Sync"-button for the physical-tab.

Added an option to hide all but the highest grade of crystals for the crystal factory. The last duration and growth you have selected for a campaign will now be the default for the next time you start one.

Android Some improvements on the offline creations. It can be purchased with pet stones and will select up to 10 available pets and start a campaign if clicked.

Increased the drop rate of pet stones and levels gained from level campaigns. The descriptions for pets show now exactly in how they influence a campaign.

The alert-button works now together with campaigns. You can now choose which growth will be increased for your lowest growth pet in growth campaigns.

Added a slider for pet campaigns. You can now choose a time from hours with one hour steps.

Added a toggle to autoset your creation count to the max if you equip a crystal with cc boost. The progress won't reset anymore if you change the level for crystal modules.

It adjusts the progress to the new level instead. Bugfix, you could have negative creations if your divinity generator produced less than your crystal modules needed and autobuy was on.

Bugfix unequipping crystals. You could lose the equipped crystal if you unequipped it and didn't have anyone of the same grade. You can unlock 4 from defeating higher versions of baal, 4 are pet token only, and 3 have secret conditions to unlock.

The first two of them should be relatively easy to get, but the third one is hard to unlock. Read the pet description for hints!

Added pet campaigns. In pet campaigns you can send your pets to find items for you, increase your multipliers or their growth. Added the crystal factory.

It can be found on the planet tab and is unlocked after you have the planet, and completed at least one UBC just like unlocking UBs V2.

Ultimate beings will attack your factory 10 minutes after they appear and you can set up defender clones for the crystal factory.

Each UB you defeat will give some energy. You can use this energy to upgrade factory modules. With a factory module you can produce crystals.

You can equip crystals for stat boosts or to even generate god power over time. You can upgrade crystals for greater boosts.

If you rebirth, the ones you have equipped will be consumed for crystal power, which is a permanent boost, and you will lose all your crystals.

The old font was the default font which was not available for everyone so it was not good readable for them. Especially the bold one. Now I added some free fonts and you can choose one out of 5 in the settings.

The clones in Might will now go back to the first might if the last one has reached the 'Next At' value. Added a half stats button to the pet overview page if the half stat button was purchased.

Changes for Version 1. Sorry for the long wait. The 10 button for power on the afky page is now replaced with a 10k button if your exp is high enough.

The game will now check for a new version and show a message if there is a new version out so it will be easier to notice.

The same goes for the chocolate. You won't lose it unless you feed it to your pets, but it is not optainable anymore after the event ends. Bugfix clones on powersurge.

Everyone who has defeated Eros can get it. For the next three days, you will receive every 20 minutes you play the game one chocolate.

You can feed pets with chocolate and it is better than mighty food. You won't lose chocolate after rebirthing, but you can't buy it.

If you play the game on multiple plattforms, make sure you have the same game version before you load online or you will lose the chocolate!

Afky god will shoot hearts for the next three days. Bugfix where clones were randomly removed and some bugfixes in the offline calculation.

I wanted to add a new story chapter, but it is not finished yet, so it will be out a few days later. Added a GP-purchase to unlock a button to set the clone stats for pet fights to half of their stat.

Some bugfixes in the offline calculation. Delayed the loading of the avatar to reduce crashes on startup. You need to rebirth at least once after the updte for that.

Added an input field below the distribute button for pets. If you input a number, the button will only distribute up to that number of clones.

The Pet overview will now show how many clones the pet is currently fighting. Added a second feed all button for the pet feeding.

This won't feed free food, if you don't have enough of the selected one. Various small bug fixes and some performance improvements.

It didn't show the right info if you didn't own all pets. Added the missing hair glow for the new hair style. Be careful, you need to be online for this and you only get it once.

You will lose it, if you load a previous game online or offline. Added the story chapter for Nephthys. Added a new hair style: "Spiky" for the male and "Twin Tails" for the female.

Added a new challenge: "No Rebirth Challenge". It is like a "Double Rebirth Challenge", but you can't rebirth after starting this challenge.

It is unlocked, if you have finished at least one 1k Challenge. Added a gp purchase to enable an button which appears, if your pets are hungry or your divinity generator is empty.

Because this is not limited and you can level the afky god much faster with this after enough rebirths, the statistic multi you can gain from afk clones killed and afky god power is now capped at 25 million.

If you view an ad and it gets cancelled, or if fails to show, it won't decrease the daily limit anymore. You will now receive more God Power from purchases depending on how much you played and how much you bought.

Increased the cap of 10 gp you can get get from black holes upgrades after rebirthing to 50 and decreased the base building cost of black holes from 33 galaxies to Speedrunning Changes for Version 1.

When you are out of energy and use a skill, the UBV2's will now attack you. Some settings which weren't saved after restarting the game are saved now.

Bugfix for creating clones while offline. It didn't affect the clones you created, when the toggle "Create Clones if not max" was on.

Android Added support for scrolling with Pens. If you have a device with a pen, you can now scroll the scrollbars. Android Next at for creations will now work offline.

Clones were not created, if the toggle "Create Clones if not max" was on and a different creation was selected. Creation count didn't affect the creations created offline.

Added a 3-way toggle for the creation next at, so you can turn it off. Added a fallback for the offline calculation.

It will work now without internet connection, because some people complained about that and on android not everyone is always connected to the internet.

The fallback calculation will kick in, if after 10 seconds it still was not possible to get the online time or if the last save didn't have an online time.

Obviously it won't work the first time after the update, because the time when the game was closed was not saved yet. It also has some protection in case you manually change the time on your device, so it is better not to try that It could look you out from future offline progress.

Fixed a bug where newly unlocked avatar parts couldn't be used until the game was restarted. Found a way to reduce the cpu usage by a lot.

The game should be less laggy now and use less cpu, especially with higher numbers. Android Fixed the crash which could happen if you pressed load online too fast after opening the game.

Fixed a crash which might have occured when clicking max for afky god. Android You can now get creations in the offline calculations.

But autobuy and next at are ignored. So you can now get a reasonable progress from the earlier creations but not so much for expensive ones.

Fixed a bug with the offline calculation for trainings. Fixed a bug with autobuy of creating prerequisites. Fixed another issue with the creation next at.

Fixed a Display and calculating error for Afky-God. Fixed a bug with connecting the android online save.

Added a "Max" - Button for the Afky-God. Added the highest power for Afky-God to the Statistics. Added "Stop after finish" to the Divinity Generator.

Fixed the crash that appeared on afky god, if the game was running for a few hours and then afky god was shown.

Higher Hp gives now more exp while higher clone count gives less. The values for might next at won't reset after rebirthing anymore.

Added the story chapter for Izanagi. Added Afky-God. Added Next at for Might with input fields for each might.

Added Black Hole as an ultimate monument. It's power boost is higher than all other monuments together and it can give you God Power every hour you are online.

If you input a number for creation's 'Next At', it will now only create the number, even if you have a higher creation count.

Improved the offline calculation a bit. The calculation is now asynchron which means it won't freeze the game anymore doesn't work in webgl and you can now create shadow clones offline.

Might Next at should now also work offline. Reduced the cap of the minimum time for finishing an UAC to seconds.

A few small bug fixes. Added an additional reward for the All Achievement Challenge. Each finished challenge will now reduce the time needed to unlock achievements.

If 50 are finished, you will now only need half as much time to unlock all achievements. Added shortcuts for the special fights.

You can now use the keyboard to fight. Reduced the divinity rewards a bit, because they were a bit high and the previous update made them much easier.

You now need to have finished at least one Ultimate Universe Challenge, before you can start an All Achievement Challenge.

Increased the multiplier for Pyramids of Power to and for the Temple of God to You can now remove the connection from Steam to Kong.

Bugfix offline calculation next at. Bugfix, AACs and 1kCs were not added to the statistic multi. The stat gain from ad points is now capped at billion.

Only Kongregate Changes for Version 1. If it is on, the next at will work with created creations instead of the total you currently have.

The input for next at creations will now stay, if you rebirth. If the next creation is not available, it will now default to the first creation where a 0 is in the input field instead of shadow clones.

You can now input numbers and when you have at least as much, it moves to the next one. Added input fields on the god power page, so it is easier to adjust the bonuses.

Added two player suggested microtransations to make Challenges a bit less of a hassle. One can be bought, if you have improved next at and if bought, it will also works for all challenges.

The other one is to enable saving of pet food through rebirths. Added opt-in ads for people who want to support the game for some small rewards, but don't have kreds to spend.

Bugfix offline calculation for might cooldown. Bugfix power of your skills in special fights. Bugfix, in the offline calculation the gained skill levels are not added to the physical statistics anymore.

When you unlock something, it will become permanent and it won't reset after rebirthing anymore. Now some parts are unlocked after defeating a specific god and others with GP only.

Because of this change, all Avatars are reseted after this update and players who bought parts with GP will get them back. Now it should be completely independend of your framerate.

Added a weak slime as a boss fight to Godly Shot. It is a pretty annoying one, so I don't reccommend playing it.

I also added a highscore for that. Added a new purchase to get one additional Lucky Token and 2 GP every day for 30 days. It is probably the best value out of all purchases.

Mostly the reward for AAC, the chat doesn't select all text anymore if someone joins. Bugfix Mayo. It should be a bit easier to balance stats now.

Added some skill usage count in the offline calculation. So you can reduce the cap of skills now offline.

Although the rate quite a bit slower than online. The ignore Clonecount is not added to save clones for fight anymore.

If you disconnect from the Chat or can't enter it, it shouldn't break the game anymore, it shows the button to connect again instead.

The random bug to change your name also shouldn't happen anymore. On the browser version, entering the chat still fails quite often. I'm not sure why and if I can find the issue.

On the Steam version, however, it should work without issues. Added a button to feed all pets at once. It will use the chosen food or free food, if you don't have enough.

Renamed the 'Clones for all' button into 'Stats for all'. Now it doesn't add clones to the selected pet anymore.

The Steam version is now also out. It is almost identical with the Kongregate version, you just don't need a browser to play it and you can adjust the size of the game easier.

You can now see what your last lucky draw was it only works for draws after this update and the mouseover above your physical, mystic battle and creating shows now the multipliers you gained from lucky draws.

Added an ingame Chat. This chat also connects Kongregate with Steam players. So Steam players can chat with Kong players.

Sadly, the chat doesn't work for the chrome version. Added a new Challenge: "The Achievement Challenge". It is an easy challenge where you just rebirth and get all achievements.

This one doesn't have a timer, because the time would be more or less the same everytime. Added a new Challenge: "1K Challenge".

This is just like a Double Rebirth Challenge, but you can only use Clones until you defeat Baal. They are unlocked, if you have beaten at least one DRC.

Added a few new Avatar options and changed a few images. Added a button to reclaim clones from pets. Added a new GUI-Skin. You can use it in the Settings menu.

The new Skin uses black font as base compared to the white font the other skins use. The default of this skin is white and quite bright, but you can adjust the custom colors in this skin better than at the other skins.

Added sliders to set the color of the lines between the content. Because the color picker didn't work on some browsers, I changed it to sliders where you can mix the red, green and blue color to the skin.

I changed the progressbars slightly so it scales better for higher resolutions and added a second option for the progress bars.

The second one is kinda plain but works better with the white skin than the first one. Bugfix: Next at works now how it should in the offline calculation.

I hope I didn't break something and you probably won't notice much about that. If I broke something, just write me a pm.

This will copy the current clone stats not the count to all other pets. Pet Growth stats are now rounded to the nearest 0.

Balanced the mayo a bit better. Now it should be possible to balance out all stats a bit better. Added an additional dialog as a warnung, when you try to rebirth and there are still pets you can feed.

The mouseover also shows now how much time is left until the next free draw. The mayo will now add growth to the pets a bit differently.

The less growth a stat has, the more growth it gives until the stats are balanced. Added inputfields for the stats of your custom clones.

Added an experience bar for pets to make it easier to see when they will level up. A lucky draw can contain premium items and even a pet token with a low chance!

You can also purchase lucky draws with kreds, if your daily free draw is not enough. But you can collect your daily free draw and then use it after the challenge is over.

If you have all pets unlocked and a pet token left, you can now use it to increase the growth of a pet by for each stat. Added a button to auto-distribute shadow clones to your pets.

The tooltip for creations shows now how long you need to create it, but it doesn't take the prerequesites into consideration, if you don't have enough.

Growth stats are now shown on the pet page instead on a tooltip. Fixed some tooltips with the setting 'Tooltips on Top' Added sauces you can add when feeding a pet for more customized growth.

Added two new hair colors. If you beat it a second time, you will receive a pet token instead. People who have beaten it already, should be able to unlock the turtle now.

The Token for the second UAC is one time only. Beating it a third time, won't give an extra token.

Added the penguin as an additional premium pet and a one time offer for a Pet Token for 49 Kreds. Some Bugfixes in the Pet screen. For new players it will now default to the FAQ-Page after starting the game.

Removed the Calculate-Button and the multiplier row in the Create Clones Screen for Pets because it confused most people.

I added a second row with higher normal values instead. The Mouse is now unlockable after beating Hyperion instead after Baal to give newer players the first pet sooner.

Added new Pet "Squirrel". You can get it after beating Baal. Added the missing Setting for Sqientific Numbers again and some missing decimals.

They decreased and didn't increase the first 30 minutes. Some people didn't like the change that clones are sticky to monuments now.

So I added a toggle-Button to the settings for people who don't want it. You can find pets in the fourth fight-tab and unlock six of them in the late game between Baal and P.

Baal V There are also three additional ones which can only be optained with Pet Tokens, purchaseable with Kreds. Pets will persist between rebirths, so you only have to unlock them once.

The three heroes return with the Sword of Light to find Jiang Ziya being reverted to a young boy. With his dying breath, Ji Chang passes his command and the sword to his son, Ji Fa.

Ji Fa rushes to the Spring of Life and dives in to charge the sword. The movie ends with Ji Fa mobilizing his forces for a counter attack and flies his fortress towards the Shang kingdom , while King Zhou turns into the Black Dragon awaiting for the heroes to attack, with a baby Jiang Ziya in their possession.

She was replaced in her role by actor Wen Zhang , who was the original choice for the role. From Wikipedia, the free encyclopedia.

League of Gods Chinese release poster. Tiffany Chen Charles Heung. Mandarin Cantonese. Retrieved 22 September British Board of Film Classification.

Retrieved 27 July Retrieved 6 June The Numbers. Retrieved 30 December Retrieved 28 October Retrieved 27 October Retrieved 13 June Archived from the original on 10 July Retrieved 4 July Xu Zhonglin 's Investiture of the Gods.

Mystic Heroes. Dragon-Phoenix Sword Hoshin Engi chapters. Hidden categories: CS1 Chinese-language sources zh Use dmy dates from July Template film date with 1 release date Articles containing Chinese-language text.

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